using UnityEngine;
using System.Collections.Generic;
namespace Map_Sys{
	public class Map_Generator : MonoBehaviour  {

		
		
		void Awake()
		{
			//得到玩家选择的关卡，使用的建筑等
			GameObject player_choice_obj = GameObject.Find("PlayerChoice");
			Player_Choice player_choice_comp = player_choice_obj.GetComponent("Player_Choice") as Player_Choice;
			
			
		}
		
		void Generate_Map()
		{
			
		}

	}
}
